P/Invoke tries to make your life easier by automatically converting (“marshalling”) data types from managed code to native code and the other way around.
Marshalling Primitive Data Types ∞
Primitive data types (bool
, int
, double
, …) are the easiest to use. They map directly to their native counterparts.
C# type | C/C++ type | Bytes | Range |
---|---|---|---|
bool |
bool (with int fallback) |
usually 1 | true or false |
char |
wchar_t (or char if necessary) |
2 (1) | Unicode BMP |
byte |
unsigned char |
1 | 0 to 255 |
sbyte |
char |
1 | -128 to 127 |
short |
short |
2 | -32,768 to 32,767 |
ushort |
unsigned short |
2 | 0 to 65,535 |
int |
int |
4 | -2 billion to 2 billion |
uint |
unsigned int |
4 | 0 to 4 billion |
long |
__int64 |
8 | -9 quintillion to 9 quintillion |
ulong |
unsigned __int64 |
8 | 0 to 18 quintillion |
float |
float |
4 | 7 significant decimal digits |
double |
double |
8 | 15 significant decimal digits |
Marshalling Strings ∞
For passing strings, it’s recommended that you pass them as Unicode strings (if possible). For this, you need to specify Char.Unicode
like this:
[DllImport("NativeLib.dll", CharSet = CharSet.Unicode)] private static extern void do_something(string str);
This requires the C/C++ parameter type be a wchar_t*
:
void do_something(const wchar_t* str);
For more details, see P/Invoke Tutorial: Passing strings (Part 2).
Marshalling Arrays ∞
Arrays of primitive types can be passed directly.
[DllImport("NativeLib.dll")] private static extern void do_something(byte[] data);
Marshalling Objects ∞
To be able to pass objects you need to make their memory layout sequential:
[StructLayout(LayoutKind.Sequential)] class MyClass { ... }
This ensures that the fields are stored in the same order they’re written in code. (Without this attribute the C# compiler reorder fields around to optimize the data structure.)
Then simply use the object’s class directly:
[DllImport("NativeLib.dll")] private static extern void do_something(MyClass data);
The object will be passed by reference (either as struct*
or struct&
) to the C function:
typedef struct { ... } MyClass; void do_something(MyClass* data);
Note: Obviously the order of the fields in the native struct and the managed class must be exactly the same.
Marshalling Structs ∞
Marshalling managed struct
s is almost identical to marshalling objects with only one difference: struct
s are passed by copy by default.
So for struct
s the C/C++ function signature reads:
void do_something(MyClass data);
Of course, you can pass the struct
also by reference. In this case, use (MyClass* data)
or (MyClass& data)
in C/C++ and (ref MyClass data)
in C#.
Marshalling Delegates ∞
Delegates are marshalled directly. The only thing you need to take care of is the “calling convention”. The default calling convention is Winapi
(which equals to StdCall
on Windows). If your native library uses a different calling convention, you need to specify it like this:
[UnmanagedFunctionPointer(CallingConvention.Cdecl)] public delegate void MyDelegate(IntPtr value);
Marshalling Arbitrary Pointers ∞
Arbitrary pointers (like void*
) are marshalled as IntPtr
objects.
So this C function:
void do_something(void* ptr);
becomes:
[DllImport("NativeLib.dll")] private static extern void do_something(IntPtr ptr);
How do I marshall an object from a third party DLL for which I do not have access to the source code?
If it’s a C++ object/class, I think you’re out of luck – at least, if you want to call any methods of the class (no matter whether you have the source code or not). If you just want to pass it around, use “IntPtr”.
Hi, it is really very nice tutorial about pinvoke, and very organized.
Even if its C++ class/object, it can still be called using PInvoke. Please read PInvoke Interop SDK for C++ DLL, basically, you would be able to marshal anything from C++ to C# as long as they are exported from the C++ DLL.
How do I marshall an array of pointers in a C# callback? For example:
Great overview of P/Invoke! Is it possible to retrieve internal errors in the code you call, simple as wrapping a try catch I suppose? But will that give a generic error message, or is it possible to get internal details from the unmanaged dll?
Dear Sebastian
Maybe, you got an idea or advice what’s the issue with passing a 2D string array from C# to C++. Many thanks ..
Here the C# code, which works fine:
public struct TestStruct
{
public string[,] stringArray;
}
[DllImport(“C:\\Users\\Win32Project2.dll”,
EntryPoint = “DDentry”,
CallingConvention = CallingConvention.StdCall)]
public static extern void DDentry
(
[In][MarshalAs(UnmanagedType.LPArray,
ArraySubType = UnmanagedType.BStr)]
string[,] arrayReadDat, int iDim1, int iDim2
);
private void button6_Click_1(object sender, EventArgs e)
{
TestStruct arrayReadDat = new TestStruct();
arrayReadDat.stringArray = new string[lastRow+1, lastCol+1];
string strK = “testify”;
for (int i = 2; i <= lastRow; i++)
{
for (int j = 1; j <= lastCol; j++)
{
arrayReadDat.stringArray[i, j] = strK;
}
}
int size = Marshal.SizeOf(typeof(TestStruct));
IntPtr strPointer = Marshal.AllocHGlobal(size);
Marshal.StructureToPtr(arrayReadDat, strPointer, false);
DDentry(arrayReadDat.stringArray, lastRow+1, lastCol+1);
Marshal.FreeHGlobal(strPointer);
}
Here the C++ code, where "no" data were passed to the pointer/array:
extern "C"
{
_declspec(dllexport) void DDentry(string *p2DIntArray, int iDim1, int iDim2)
{
int iIndex = 0;
for (int i = 2; i <= iDim1; i++)
{
for (int j = 1; j <= iDim2; j++)
{
arrayREAD[i][j] = p2DIntArray[iIndex++];
}
}
}
}
This sentence: “[…] The object will be passed by reference […]” could lead to confusion. In most cases, you will be passing a marshalling copy of the managed object. You must follow some restricted rules (such as avoiding classes in favor of structures) or manually pin your managed object before calling a native method, if you don’t want to end with a marshalling copy.
Reference:
http://www.mono-project.com/docs/advanced/pinvoke/
I agree. That will certainly create a marshalled copy of the object and references/pointers aren’t as simple to pass because the GC is responsible for maintaining them.
@Manski: while you’re at it also fix the typo at that line: stuct&
Done
Can I just say bless you for this post??? Hundreds of stack overflow answers and MSDN pages didn’t clarify the relationship between C# and native types as easily as this post…
Thanks to you. I was trying to pass structures from C++ DLL to C# WPF for a whole day. This 4 part series did, what the other sites couldn’t. Your style is really nice, short and to the point.
Greetings.
Hi Sebastian –
You have provided a great service to readers of this blog. Thank you very much for your clear and simple examples of very difficult subjects. You are most appreciated!
Best regards.