P/Invoke Tutorial: Basics (Part 1)

P/Invoke is a way of calling C/C++ functions from a .NET program. It’s very easy to use. This article will cover the basics of using P/Invoke.

Note: This tutorial will focus on Windows and thus use Visual Studio. If you’re developing on another platform or with another IDE, adopting the things in this article should be easy enough.

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Triggering a build when file changed in Visual Studio

In Visual Studio when a source code file is changed, the project it belongs to will be built when the whole solution is being built. So far, so good. But what happens if you want some other files (read: non source code files) to have the same behavior?

In my case, I had some translation files (XML files), and a custom build event that converted them into a binary representation. So when one of translation files changed, I wanted this change to trigger a build for the project the translation files were contained in, so that they could be converted into binary form (ie. so that the build event was executed).

Visual Studio (at least version 2010) provides an easy but hidden way to achieve exactly this. After you’ve added the file(s) to your project, right-click them and choose Properties (Alt+Return).

The Properties menu item

Note: You need to open the properties for the files you want to trigger the build – don’t open the project’s properties. Also, you need to open the “Properties” dialog. You can’t do this from the “Properties” panel (which usually opens up when hitting F4).

Note 2: You can have selected multiple files to make them all triggering a build when changed in one step.

In the “Properties” dialog under Configuration Properties –> General –> Item Type you select Custom Build Tool. Then you hit “OK”. And that’s it.

Selecting "Custom Build Tool" as "Item Type".

Changing the file(s) should now trigger a build when you build the solution (via menu Build –> Build Solution).

Projects in Visual C++ 2010 – Part 2: Project Dependencies

This article is the second part of the subprojects mini series. The first part was about creating a DLL project. This part will show how to use a DLL library project in another project.

Referencing a library in C++ (or, more specific, with Visual C++) is somewhat cumbersome – or should I say, used to be somewhat cumbersome. Fortunately, with the release of Visual C++ 2010 this has been greatly simplified. This article first shows the old way and then describes the new (simple) way.

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